TY - GEN
T1 - A distributed approach for bitrate selection in HTTP adaptive streaming
AU - Bentaleb, Abdelhak
AU - Begen, Ali C.
AU - Harous, Saad
AU - Zimmermann, Roger
N1 - Funding Information:
This work was supported in part by the National Natural Science Foundation of China under Grant No. 61472266, in part by the National University of Singapore (Suzhou) Research Institute, and in part by grant 31T102-UPAR-1-2017 from UAE University.
Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/10/15
Y1 - 2018/10/15
N2 - Past research has shown that concurrent HTTP adaptive streaming (HAS) players behave selfishly and the resulting competition for shared resources leads to underutilization or oversubscription of the network, presentation quality instability and unfairness among the players, all of which adversely impact the viewer experience. While coordination among the players, as opposed to all being selfish, has its merits and may alleviate some of these issues. A fully distributed architecture is still desirable in many deployments and better reflects the design spirit of HAS. In this study, we focus on and propose a distributed bitrate adaptation scheme for HAS that borrows ideas from consensus and game theory frameworks. Experimental results show that the proposed distributed approach provides significant improvements in terms of viewer experience, presentation quality stability, fairness and network utilization, without using any explicit communication between the players.
AB - Past research has shown that concurrent HTTP adaptive streaming (HAS) players behave selfishly and the resulting competition for shared resources leads to underutilization or oversubscription of the network, presentation quality instability and unfairness among the players, all of which adversely impact the viewer experience. While coordination among the players, as opposed to all being selfish, has its merits and may alleviate some of these issues. A fully distributed architecture is still desirable in many deployments and better reflects the design spirit of HAS. In this study, we focus on and propose a distributed bitrate adaptation scheme for HAS that borrows ideas from consensus and game theory frameworks. Experimental results show that the proposed distributed approach provides significant improvements in terms of viewer experience, presentation quality stability, fairness and network utilization, without using any explicit communication between the players.
UR - http://www.scopus.com/inward/record.url?scp=85058239001&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85058239001&partnerID=8YFLogxK
U2 - 10.1145/3240508.3240589
DO - 10.1145/3240508.3240589
M3 - Conference contribution
AN - SCOPUS:85058239001
T3 - MM 2018 - Proceedings of the 2018 ACM Multimedia Conference
SP - 573
EP - 581
BT - MM 2018 - Proceedings of the 2018 ACM Multimedia Conference
PB - Association for Computing Machinery, Inc
T2 - 26th ACM Multimedia conference, MM 2018
Y2 - 22 October 2018 through 26 October 2018
ER -