Rehabilitative devices promote functional improvement of post-stroke patients through movements and tasks, thereby retraining the patient. Augmented reality (AR) is playing a vital role in this area through numerous novel interfaces. Various techniques and interactive technologies have been studied in clinical rehabilitation trails. However, there are insistent needs to design interactive home-based games to support patients’ motivation and their rehabilitation needs in home settings. This paper presents a framework that can be implemented to design AR games-based rehabilitative system and improve the patients biofeedback.