TY - CHAP
T1 - A framework for home-based stroke rehabilitation using interactive games and augmented reality feedback
AU - Alsinglawi, Belal
AU - Alnajjar, Fady
AU - Mubin, Omar
AU - Novoa, Mauricio
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2019.
PY - 2019
Y1 - 2019
N2 - Rehabilitative devices promote functional improvement of post-stroke patients through movements and tasks, thereby retraining the patient. Augmented reality (AR) is playing a vital role in this area through numerous novel interfaces. Various techniques and interactive technologies have been studied in clinical rehabilitation trails. However, there are insistent needs to design interactive home-based games to support patients’ motivation and their rehabilitation needs in home settings. This paper presents a framework that can be implemented to design AR games-based rehabilitative system and improve the patients biofeedback.
AB - Rehabilitative devices promote functional improvement of post-stroke patients through movements and tasks, thereby retraining the patient. Augmented reality (AR) is playing a vital role in this area through numerous novel interfaces. Various techniques and interactive technologies have been studied in clinical rehabilitation trails. However, there are insistent needs to design interactive home-based games to support patients’ motivation and their rehabilitation needs in home settings. This paper presents a framework that can be implemented to design AR games-based rehabilitative system and improve the patients biofeedback.
UR - http://www.scopus.com/inward/record.url?scp=85055334558&partnerID=8YFLogxK
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U2 - 10.1007/978-3-030-01845-0_50
DO - 10.1007/978-3-030-01845-0_50
M3 - Chapter
AN - SCOPUS:85055334558
T3 - Biosystems and Biorobotics
SP - 252
EP - 255
BT - Biosystems and Biorobotics
PB - Springer International Publishing
ER -