A model to support outside classroom learning

Boumediene Belkhouche, Heba Ismail, Fatmah Ramsi

    Research output: Chapter in Book/Report/Conference proceedingConference contribution


    We address software engineering issues related to modeling game-based learning systems to support the kind of independent learning that takes place outside the classroom. After evaluating existing game-based learning (GBL) frameworks and identifying GBL characteristics, we elaborate and express formally a set of functional requirements that capture the many dimensions of GBL systems. From these requirements, we propose a GBL system structure that consists of an instructional subsystem, a control subsystem,, and a game subsystem. We use this model as a foundation to develop a fully operational GBL prototype intended for children to learn about the concepts in many microworlds. The game has a knowledge acquisition phase and a challenge phase. In the learning phase, the learner interacts with various objects and learn about their characteristics. In the challenge phase, the player is presented with several challenges related to objects he/she met. This phase is used implicitly to assess the impact of the first phase on the learner. The positive results of an experiment to assess the impact of this game on concept acquisition are discussed.

    Original languageEnglish
    Title of host publicationProceedings of 2019 IEEE Global Engineering Education Conference, EDUCON 2019
    EditorsSebastian Schreiter, Alaa K. Ashmawy
    PublisherIEEE Computer Society
    Number of pages10
    ISBN (Electronic)9781538695067
    Publication statusPublished - Apr 2019
    Event10th IEEE Global Engineering Education Conference, EDUCON 2019 - Dubai, United Arab Emirates
    Duration: Apr 9 2019Apr 11 2019

    Publication series

    NameIEEE Global Engineering Education Conference, EDUCON
    ISSN (Print)2165-9559
    ISSN (Electronic)2165-9567


    Conference10th IEEE Global Engineering Education Conference, EDUCON 2019
    Country/TerritoryUnited Arab Emirates


    • Game-based learning
    • Independent learning
    • Requirements elicitation
    • Software model

    ASJC Scopus subject areas

    • General Engineering
    • Information Systems and Management
    • Education


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