TY - GEN
T1 - A Set of Serious Games Scenarios Based on Pepper Robots as Rehab Standing Frames for Children with Cerebral Palsy
AU - Pirborj, Leila Mouzehkesh
AU - Alnajjar, Fady
AU - Mathew, Stephen
AU - Damseh, Rafat
AU - Nadimuthu, Muthu Kumar
N1 - Publisher Copyright:
© 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2024
Y1 - 2024
N2 - One of the major issues in pediatric rehabilitation practices relates to children refusing to participate in or perform associated exercises targeted to improve their physical condition. Technology and serious games are effective approaches to engage and motivate children and assist therapists in rehabilitation exercises. This Paper tries to elicit from children's requirements for the objective of designing efficient serious games scenarios that facilitate the rehabilitation procedure. A novel set of six rehabilitation game scenarios on standing frame for robotic assistance involving children with cerebral palsy is presented. We discuss the use of serious games on a standing frame in terms of humanoid robot limitations and capabilities. The scenarios have been developed based on specialists’ observations and in situ consultations with therapists at a pediatric rehabilitation center. Our findings are expected to help in future research tailored toward studying the effectiveness of adding humanoid robots to rehabilitation games to increase children’s motivation, engagement, and enjoyment.
AB - One of the major issues in pediatric rehabilitation practices relates to children refusing to participate in or perform associated exercises targeted to improve their physical condition. Technology and serious games are effective approaches to engage and motivate children and assist therapists in rehabilitation exercises. This Paper tries to elicit from children's requirements for the objective of designing efficient serious games scenarios that facilitate the rehabilitation procedure. A novel set of six rehabilitation game scenarios on standing frame for robotic assistance involving children with cerebral palsy is presented. We discuss the use of serious games on a standing frame in terms of humanoid robot limitations and capabilities. The scenarios have been developed based on specialists’ observations and in situ consultations with therapists at a pediatric rehabilitation center. Our findings are expected to help in future research tailored toward studying the effectiveness of adding humanoid robots to rehabilitation games to increase children’s motivation, engagement, and enjoyment.
KW - Human-robot Interaction
KW - Motivation
KW - Rehabilitation
KW - Scenario
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U2 - 10.1007/978-981-99-8715-3_10
DO - 10.1007/978-981-99-8715-3_10
M3 - Conference contribution
AN - SCOPUS:85180621293
SN - 9789819987146
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 104
EP - 119
BT - Social Robotics - 15th International Conference, ICSR 2023, Proceedings
A2 - Ali, Abdulaziz Al
A2 - Cabibihan, John-John
A2 - Meskin, Nader
A2 - Rossi, Silvia
A2 - Jiang, Wanyue
A2 - He, Hongsheng
A2 - Ge, Shuzhi Sam
PB - Springer Science and Business Media Deutschland GmbH
T2 - 15th International Conference on Social Robotics, ICSR 2023
Y2 - 3 December 2023 through 7 December 2023
ER -