Acute effects of 2D exergame on cognitive functions and frontal cortical activity

Osmano Tavares de Souza, Frederico Sander Mansur Machado, Lara Sofia Rodrigues de Sousa Fernandes Carneiro, Vinicius Dias Rodrigues, Carla Silvana de Oliveira e Silva, Luana Lemos Leão, Renato Sobral Monteiro

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

This study aims to evaluate the effect of an exercise with a 2D virtual reality session on the cognition and cortical activity of young males. This is a randomized controlled trial with tenmen aged 18 to 23 years. They were randomly assigned under two conditions: 1) exercisesession with 2D virtual reality games and 2) control, which consisted of watching a two-episodevideo of a comic TV show. Cognition and frontal cortical activity were assessed immediatelybefore and after the intervention, using the Mindset, performing the Digit Span Test, semanticverbal fluency, and executive function. Executive function improved with the exergame session(p=0.025).

Original languageEnglish
Article numbere011720
JournalRevista Brasileira de Ciencias do Esporte
Volume43
DOIs
Publication statusPublished - 2021
Externally publishedYes

Keywords

  • Cerebral cortex
  • Cognition
  • Physical activity
  • Video game

ASJC Scopus subject areas

  • Health(social science)
  • Physical Therapy, Sports Therapy and Rehabilitation

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