TY - JOUR
T1 - Assessing the symptoms of Internet Gaming Disorder among college/university students
T2 - An international validation study of a self-report
AU - Stevanović, Dejan
AU - Dorić, Ana
AU - Balhara, Yatan Pal Singh
AU - Ćirović, Nikola
AU - Arya, Sidharth
AU - Ransing, Ramdas
AU - Vu Thi, Tuong Vi
AU - Huong, Truong Ngoc
AU - Tadić, Ivana
AU - Jović, Jelena
AU - Radovanović, Saša
AU - Kafali, Helin Yilmaz
AU - Erzin, Gamze
AU - Vally, Zahir
AU - Chowdhury, Mita Rani Roy
AU - Sharma, Pawan
AU - Shakya, Rabi
AU - Moreira, Paulo
AU - Olayinka, Atilola
AU - Mohamad, Avicenna
AU - Campos, Luís Antônio Monteiro
AU - de Abreu Monteiro Campos, Pedro
AU - Silva, Cristiane Moreira
AU - Tavares, Jose Carlos
AU - Buoli, Massimiliano
AU - Burkauskas, Julius
AU - Ivanovic, Iva
AU - Szczegielniak, Anna Rebeka
AU - Knez, Rajna
N1 - Publisher Copyright:
© 2020 by authors.
PY - 2020
Y1 - 2020
N2 - The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/univers ity students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.
AB - The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/univers ity students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.
KW - Cross-cultural equivalence
KW - IGD
KW - Internet gaming
UR - http://www.scopus.com/inward/record.url?scp=85078133455&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85078133455&partnerID=8YFLogxK
U2 - 10.2298/PSI190421015S
DO - 10.2298/PSI190421015S
M3 - Article
AN - SCOPUS:85078133455
SN - 0048-5705
VL - 53
SP - 43
EP - 63
JO - Psihologija
JF - Psihologija
IS - 1
ER -