TY - GEN
T1 - Building an interactive mobile application to enhance students’ problem solving skills in higher education physics
AU - Malkawi, Ehab
AU - Alhadrami, Shaikha
AU - Aljabri, Afaf
N1 - Publisher Copyright:
Copyright © 2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved.
PY - 2019
Y1 - 2019
N2 - Problem solving is a major part of the learning process that students need to acquire in their university education as it combines several skills within, such as comprehension, memory recall, critical thinking, and mathematical skills. Even though instructors and students recognize the importance of problem solving, generally both groups fail to culminate this corner step in the learning process. Students fail to realize that it is not the final answer of an assignment that is the important outcome, but rather the learning process and skills that are gained through problem solving. Technology and mobile applications can harvest the students’ attention in the process of problem solving and make them more willing to learn. We discuss the case of building an interactive mobile application that fosters the major steps in problem solving. The application is built to guide, help, encourage, motivate the students, and create a more interactive and exciting environment. It is built on an algorithm that relies on the major steps of problem solving. The first version of the mobile (Android) application is produced.
AB - Problem solving is a major part of the learning process that students need to acquire in their university education as it combines several skills within, such as comprehension, memory recall, critical thinking, and mathematical skills. Even though instructors and students recognize the importance of problem solving, generally both groups fail to culminate this corner step in the learning process. Students fail to realize that it is not the final answer of an assignment that is the important outcome, but rather the learning process and skills that are gained through problem solving. Technology and mobile applications can harvest the students’ attention in the process of problem solving and make them more willing to learn. We discuss the case of building an interactive mobile application that fosters the major steps in problem solving. The application is built to guide, help, encourage, motivate the students, and create a more interactive and exciting environment. It is built on an algorithm that relies on the major steps of problem solving. The first version of the mobile (Android) application is produced.
KW - Educational technology
KW - Mobile application
KW - Physics education
KW - Problem solving
KW - Science education
UR - http://www.scopus.com/inward/record.url?scp=85067090428&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85067090428&partnerID=8YFLogxK
U2 - 10.5220/0007780105500555
DO - 10.5220/0007780105500555
M3 - Conference contribution
AN - SCOPUS:85067090428
T3 - CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education
SP - 550
EP - 555
BT - CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education
A2 - Lane, H.
A2 - Zvacek, Susan
A2 - Uhomoibhi, James
PB - SciTePress
T2 - 11th International Conference on Computer Supported Education, CSEDU 2019
Y2 - 2 May 2019 through 4 May 2019
ER -