TY - GEN
T1 - Cloning Outfits from Real-World Images to 3D Characters for Generalizable Person Re-Identification
AU - Wang, Yanan
AU - Liang, Xuezhi
AU - Liao, Shengcai
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Recently, large-scale synthetic datasets are shown to be very useful for generalizable person re-identification. However, synthesized persons in existing datasets are mostly cartoon-like and in random dress collocation, which limits their performance. To address this, in this work, an automatic approach is proposed to directly clone the whole outfits from real-world person images to virtual 3D characters, such that any virtual person thus created will appear very similar to its real-world counterpart. Specifically, based on UV texture mapping, two cloning methods are designed, namely registered clothes mapping and homogeneous cloth expansion. Given clothes keypoints detected on person images and labeled on regular UV maps with clear clothes structures, registered mapping applies perspective homography to warp real-world clothes to the counterparts on the UV map. As for invisible clothes parts and irregular UV maps, homogeneous expansion segments a homogeneous area on clothes as a realistic cloth pattern or cell, and expand the cell to fill the UV map. Furthermore, a similarity-diversity expansion strategy is proposed, by clustering person images, sampling images per cluster, and cloning outfits for 3D character generation. This way, virtual persons can be scaled up densely in visual similarity to challenge model learning, and diversely in population to enrich sample distribution. Finally, by rendering the cloned characters in Unity3D scenes, a more realistic virtual dataset called ClonedPerson is created, with 5,621 identities and 887,766 images. Experimental results show that the model trained on ClonedPerson has a better generalization performance, superior to that trained on other popular real-world and synthetic person re-identification datasets. The ClonedPerson project is available at https://github.com/Yanan-Wang-cs/ClonedPerson.
AB - Recently, large-scale synthetic datasets are shown to be very useful for generalizable person re-identification. However, synthesized persons in existing datasets are mostly cartoon-like and in random dress collocation, which limits their performance. To address this, in this work, an automatic approach is proposed to directly clone the whole outfits from real-world person images to virtual 3D characters, such that any virtual person thus created will appear very similar to its real-world counterpart. Specifically, based on UV texture mapping, two cloning methods are designed, namely registered clothes mapping and homogeneous cloth expansion. Given clothes keypoints detected on person images and labeled on regular UV maps with clear clothes structures, registered mapping applies perspective homography to warp real-world clothes to the counterparts on the UV map. As for invisible clothes parts and irregular UV maps, homogeneous expansion segments a homogeneous area on clothes as a realistic cloth pattern or cell, and expand the cell to fill the UV map. Furthermore, a similarity-diversity expansion strategy is proposed, by clustering person images, sampling images per cluster, and cloning outfits for 3D character generation. This way, virtual persons can be scaled up densely in visual similarity to challenge model learning, and diversely in population to enrich sample distribution. Finally, by rendering the cloned characters in Unity3D scenes, a more realistic virtual dataset called ClonedPerson is created, with 5,621 identities and 887,766 images. Experimental results show that the model trained on ClonedPerson has a better generalization performance, superior to that trained on other popular real-world and synthetic person re-identification datasets. The ClonedPerson project is available at https://github.com/Yanan-Wang-cs/ClonedPerson.
KW - Datasets and evaluation
KW - Image and video synthesis and generation
KW - Recognition: detection
KW - categorization
KW - retrieval
UR - https://www.scopus.com/pages/publications/85138563973
UR - https://www.scopus.com/pages/publications/85138563973#tab=citedBy
U2 - 10.1109/CVPR52688.2022.00485
DO - 10.1109/CVPR52688.2022.00485
M3 - Conference contribution
AN - SCOPUS:85138563973
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 4890
EP - 4899
BT - Proceedings - 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2022
PB - IEEE Computer Society
T2 - 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2022
Y2 - 19 June 2022 through 24 June 2022
ER -