Abstract
Scheduling is an important aspect of next generation wide area networks, as it plays a major role in determining the quality of service (QoS) a particular application receives. In this paper, we discuss the main design issues related to scheduling and provide a framework for the analysis of different scheduling algorithms to support the QoS requirements of multimedia applications. Detailed simulation experiments, using different network parameters, including switch buffer sizes, inter-arrival rates, service rates, and network link capacities, were conducted. Our results show that simple scheduling algorithms such as FCFS are not adequate to support real-time QoS when the network load is heavy. The results also show that more complex algorithms may be required to provide an acceptable level of service guarantees.
Original language | English |
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Pages (from-to) | 196-205 |
Number of pages | 10 |
Journal | Simulation |
Volume | 77 |
Issue number | 5-6 |
DOIs | |
Publication status | Published - 2001 |
Externally published | Yes |
Keywords
- Algorithms
- Microprocessors
- Multiprocessor systems
- Networks
ASJC Scopus subject areas
- Software
- Modelling and Simulation
- Computer Graphics and Computer-Aided Design