Scheduling is an important aspect of next generation wide area networks, as it plays a major role in determining the quality of service (QoS) a particular application receives. In this paper, we discuss the main design issues related to scheduling and provide a framework for the analysis of different scheduling algorithms to support the QoS requirements of multimedia applications. Detailed simulation experiments, using different network parameters, including switch buffer sizes, inter-arrival rates, service rates, and network link capacities, were conducted. Our results show that simple scheduling algorithms such as FCFS are not adequate to support real-time QoS when the network load is heavy. The results also show that more complex algorithms may be required to provide an acceptable level of service guarantees.
|Number of pages||10|
|Publication status||Published - 2001|
- Multiprocessor systems
ASJC Scopus subject areas
- Modelling and Simulation
- Computer Graphics and Computer-Aided Design