Corrigendum: Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game (Frontiers in Virtual Reality, (2025), 5, (1505630), 10.3389/frvir.2024.1505630)

Imanol Ceberio, Mohammad Al-Rashaida, Maitane García, Juan Francisco Lopez Paz, Monika Salgueiro, Nicole Passi, Humberto Pavel, Imanol Amayra

Research output: Contribution to journalComment/debatepeer-review

Abstract

In the published article, the References mentioned below were mistakenly not included on the reference list section: “Ceberio, I. (2022). Eficacia de la realidad virtual (RV) y psicoeducación hacia la inclusión de la diversidad funcional. In G. Buela-Casal (Ed.), Advances in Clinical Psychology (1st ed., pp. 366–367). Dykinson. 10.2307/jj.5076281.357.” “Hague, C., and Payton, S. (2010). Digital literacy across the curriculum 4 (1), 1–63. Bristol: Futurelab.” “Inhelder, B., and Piaget, J. (1958). The growth of logical thinking from childhood to adolescence: An essay on the construction of formal operational structures, (1st edition). London: Routledge.” “Nunnally, J. C., and Bernstein, I. H. (1994). Psychometric theory (3rd edition). New York: McGraw-hill series.” “Staudinger, U. M., Werner, I., Valsiner, J., and Connolly, K. J. (2003). Wisdom: Its social nature and lifespan development. In Jaan Valsiner, and Kevin J Connolly (Eds.), Handbook of developmental psychology (pp. 584–602). London.” The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.

Original languageEnglish
Article number1561021
JournalFrontiers in Virtual Reality
Volume6
DOIs
Publication statusPublished - 2025

Keywords

  • children
  • content validity
  • experts
  • face validity
  • virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

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