TY - GEN
T1 - Developing mobile mixed reality application based on user needs and expectations
AU - Dhir, Amandeep
AU - Olsson, Thomas
AU - Elnaffar, Said
PY - 2012
Y1 - 2012
N2 - Mixed reality refers to the unification and interaction of the digital and physical environments giving an immersive view of the environment to its users. The aim of our study is to investigate the needs and expectations of the potential users of a futuristic and a novel technology called Mobile Mixed Reality (MMR). Based on the users' impressions and expectations, we developed MMR prototypes representing various scenarios and contexts of use. We observed that the most important factors that play a role when it comes to acceptability are usefulness, personalization, reliability, and relevance. We developed different prototypes that were tested in order to evaluate the prototype acceptability. The understanding provided by the study helped in designing early MMR prototypes. The most intrusive elements that should be supported by any MMR application were found to be usefulness (how useful is the information to any individual), personalization (personify the information with such questions as what, how and when to receive any information), reliability (accuracy and authenticity of the presented information), and relevance (utility and value of the information).
AB - Mixed reality refers to the unification and interaction of the digital and physical environments giving an immersive view of the environment to its users. The aim of our study is to investigate the needs and expectations of the potential users of a futuristic and a novel technology called Mobile Mixed Reality (MMR). Based on the users' impressions and expectations, we developed MMR prototypes representing various scenarios and contexts of use. We observed that the most important factors that play a role when it comes to acceptability are usefulness, personalization, reliability, and relevance. We developed different prototypes that were tested in order to evaluate the prototype acceptability. The understanding provided by the study helped in designing early MMR prototypes. The most intrusive elements that should be supported by any MMR application were found to be usefulness (how useful is the information to any individual), personalization (personify the information with such questions as what, how and when to receive any information), reliability (accuracy and authenticity of the presented information), and relevance (utility and value of the information).
KW - Mobile mixed reality
KW - mobile devices
KW - prototyping
KW - user expectation
KW - user needs
KW - user research
UR - http://www.scopus.com/inward/record.url?scp=84863623157&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863623157&partnerID=8YFLogxK
U2 - 10.1109/INNOVATIONS.2012.6207780
DO - 10.1109/INNOVATIONS.2012.6207780
M3 - Conference contribution
AN - SCOPUS:84863623157
SN - 9781467311014
T3 - 2012 International Conference on Innovations in Information Technology, IIT 2012
SP - 83
EP - 88
BT - 2012 International Conference on Innovations in Information Technology, IIT 2012
T2 - 2012 International Conference on Innovations in Information Technology, IIT 2012
Y2 - 18 March 2012 through 20 March 2012
ER -