Educational playability analyzing player experiences in educational video games

  • Amer Ibrahim
  • , Francisco Luis Gutiérrez Vela
  • , José Luis González Sánchez
  • , Natalia Padilla Zea

Research output: Chapter in Book/Report/Conference proceedingConference contribution

26 Citations (Scopus)

Abstract

Educational video games constitute some of the main edutainment applications currently on the market. However, the development of video games as educational tools is very difficult due to their multidisciplinary nature (fun and education). Player Experience is a good measure of the level of fun and education presented to players and determines, to some extent, the success of an educational video game. This paper examines the importance of the role of Player Experience in motivating and enhancing the concept of learning through play, and highlights the role of Educational Playability attributes as suitable and effective tools to analyze and measure the experience obtained by a player during a game. The paper also discusses the role of a balanced Educational Video Game that provides a good level of motivation and engagement in order to improve player experience.

Original languageEnglish
Title of host publicationACHI 2012 - 5th International Conference on Advances in Computer-Human Interactions
Pages326-335
Number of pages10
Publication statusPublished - 2012
Externally publishedYes
Event5th International Conference on Advances in Computer-Human Interactions, ACHI 2012 - Valencia, Spain
Duration: Jan 30 2012Feb 4 2012

Publication series

NameACHI 2012 - 5th International Conference on Advances in Computer-Human Interactions

Conference

Conference5th International Conference on Advances in Computer-Human Interactions, ACHI 2012
Country/TerritorySpain
CityValencia
Period1/30/122/4/12

Keywords

  • Educational video game
  • Playability
  • Player experience

ASJC Scopus subject areas

  • Human-Computer Interaction

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