Enhanced Dyna-QPC model with Fuzzy logic to train gaming models

Henry Alexander Ignatious, Hesham-El-Sayed, Manzoor Ahmad Khan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents an automated learning process to train the mountain car game model. It proposes an Enhanced Dyna-QPC model to effectively train the mountain car model in the stipulated time, based on their perceived environmental conditions. Decision Tree (DT) classification model along with Neural Network (NN)) model is used in this research to frame decision rules and self-train the game model respectively. Discrete Finite Deterministic Automata (DFA) concepts are included to finalize the state transition of the training model. Moreover, the Erdos-Renyi Random graph-generating model is used to generate dynamic state transition graphs to minimize the number of states. To increase the range of conditions and to derive meaningful decision rules, fuzzy concepts are used in this paper. Various simulation experiments have been conducted to evaluate the efficiency of the proposed training process. Simulation results reveal better performance over 3 popular models in the literature.

Original languageEnglish
Title of host publication2021 IEEE Global Conference on Artificial Intelligence and Internet of Things, GCAIoT 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages25-30
Number of pages6
ISBN (Electronic)9781665438414
DOIs
Publication statusPublished - 2021
Event2021 IEEE Global Conference on Artificial Intelligence and Internet of Things, GCAIoT 2021 - Dubai, United Arab Emirates
Duration: Dec 12 2021Dec 16 2021

Publication series

Name2021 IEEE Global Conference on Artificial Intelligence and Internet of Things, GCAIoT 2021

Conference

Conference2021 IEEE Global Conference on Artificial Intelligence and Internet of Things, GCAIoT 2021
Country/TerritoryUnited Arab Emirates
CityDubai
Period12/12/2112/16/21

Keywords

  • Decision Tree Classification Model
  • Dyna-QPC
  • Finite Deterministic Automata
  • Fuzzy Logic and Erdos-Renyi
  • Neural Network Model

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems and Management

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