Abstract
The Metaverse is an immersive digital world where users, represented as avatars, can socialize, learn, work, and live. Although the technology is relatively recent, the concept of an alternative virtual world dates back to ancient literature. The Metaverse differentiates itself from virtual reality (VR) and augmented reality (AR) through its fully connected environments and real-time user interactions. This paper explores the detailed, multifaceted factors of the Metaverse in areas such as social engagement, economy and finance, education, medicine, military, and mental health. It highlights the potential benefits for elderly and physically challenged individuals, the creation of new economic opportunities, the transformation of educational experiences, advancements in medical training, and improvements in mental health. The study also addresses the significant privacy and security challenges associated with the Metaverse, emphasizing the need for robust security measures and ethical considerations in data management. Additionally, the paper provides important recommendations for companies, users, and researchers to guide future research and ensure the responsible and beneficial development of the Metaverse.
| Original language | English |
|---|---|
| Title of host publication | 2024 2nd International Conference on Intelligent Metaverse Technologies and Applications, iMETA 2024 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 34-43 |
| Number of pages | 10 |
| ISBN (Electronic) | 9798350351514 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 2nd International Conference on Intelligent Metaverse Technologies and Applications, iMETA 2024 - Dubai, United Arab Emirates Duration: Nov 26 2024 → Nov 29 2024 |
Publication series
| Name | 2024 2nd International Conference on Intelligent Metaverse Technologies and Applications, iMETA 2024 |
|---|
Conference
| Conference | 2nd International Conference on Intelligent Metaverse Technologies and Applications, iMETA 2024 |
|---|---|
| Country/Territory | United Arab Emirates |
| City | Dubai |
| Period | 11/26/24 → 11/29/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Metaverse
- applications
- augmented reality
- avatars
- economy
- education
- medicine
- mental health
- military
- privacy
- security
- social
- survey
- virtual reality
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Science Applications
- Human-Computer Interaction
- Media Technology
- Modelling and Simulation
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