Abstract
Based on the theory of psychological ownership and gamification affordance, this research developed a research model to investigate the relationship among gamification affordances, psychological ownership, and consumer citizenship behaviors. A survey was conducted to test the proposed model. The structural equation modeling was used to examine the hypotheses. Result demonstrates that psychological ownership is a significant factor affecting consumer citizenship behaviors in the e-commerce setting. The findings also confirmed the mediating effect of psychological ownership between gamification affordances and consumer citizenship behaviors. As such, gamified e-commerce can stimulate consumer citizenship behaviors by providing gamification affordances to foster psychological ownership. This research also offers implications from the theoretical and practical perspective.
Original language | English |
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Publication status | Published - 2020 |
Externally published | Yes |
Event | 24th Pacific Asia Conference on Information Systems: Information Systems (IS) for the Future, PACIS 2020 - Dubai, United Arab Emirates Duration: Jun 20 2020 → Jun 24 2020 |
Conference
Conference | 24th Pacific Asia Conference on Information Systems: Information Systems (IS) for the Future, PACIS 2020 |
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Country/Territory | United Arab Emirates |
City | Dubai |
Period | 6/20/20 → 6/24/20 |
Keywords
- Consumer citizenship behavior
- E-commerce
- Gamification affordance
- Gamified information system
- Psychological ownership
ASJC Scopus subject areas
- Information Systems