TY - GEN
T1 - Gamification-based apps for PTSD
T2 - 16th ACS/IEEE International Conference on Computer Systems and Applications, AICCSA 2019
AU - Drissi, Nidal
AU - Ouhbi, Sofia
AU - Idtissi, Mohammed Abdou Janati
AU - Ghogho, Mounir
N1 - Funding Information:
This paper is part of the research project 1093 funded by the United Arab Emirates University (2019-2021).
Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - Post-traumatic stress disorder (PTSD) is a mental health disorder that is triggered by exposure to traumatic events. PTSD is associated with severe emotional disturbances that impair the person's functional abilities like social interactions and the ability to work. If left untreated, PTSD can even lead to suicide. Even though PTSD is a manageable and treatable disorder, many people are not able to get the appropriate treatment, either because of cost problems, stigma, mobility problems, or other causes. Since mobile phones are devices that are owned by a large number of people, m-health is an aspect that can facilitate access to the needed treatment and care for PTSD in many ways, one being via mobile applications (apps). Using gamification features in apps can be helpful in the management and treatment of PTSD. This paper identifies a list of 24 gamification-based apps for PTSD, 14 Android apps and 10 iOS apps, and assesses their functionalities and characteristics. The results highlighted mainly the need for more consideration of security aspects, incorporation of medical devices and physical indicators, and the apps' availability in multiple languages.
AB - Post-traumatic stress disorder (PTSD) is a mental health disorder that is triggered by exposure to traumatic events. PTSD is associated with severe emotional disturbances that impair the person's functional abilities like social interactions and the ability to work. If left untreated, PTSD can even lead to suicide. Even though PTSD is a manageable and treatable disorder, many people are not able to get the appropriate treatment, either because of cost problems, stigma, mobility problems, or other causes. Since mobile phones are devices that are owned by a large number of people, m-health is an aspect that can facilitate access to the needed treatment and care for PTSD in many ways, one being via mobile applications (apps). Using gamification features in apps can be helpful in the management and treatment of PTSD. This paper identifies a list of 24 gamification-based apps for PTSD, 14 Android apps and 10 iOS apps, and assesses their functionalities and characteristics. The results highlighted mainly the need for more consideration of security aspects, incorporation of medical devices and physical indicators, and the apps' availability in multiple languages.
KW - Apps
KW - Gamification
KW - M-health
KW - Mental Health
KW - PTSD
KW - Post-Traumatic Stress Disorder
UR - http://www.scopus.com/inward/record.url?scp=85082697470&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85082697470&partnerID=8YFLogxK
U2 - 10.1109/AICCSA47632.2019.9035325
DO - 10.1109/AICCSA47632.2019.9035325
M3 - Conference contribution
AN - SCOPUS:85082697470
T3 - Proceedings of IEEE/ACS International Conference on Computer Systems and Applications, AICCSA
BT - 16th ACS/IEEE International Conference on Computer Systems and Applications, AICCSA 2019
PB - IEEE Computer Society
Y2 - 3 November 2019 through 7 November 2019
ER -