TY - GEN
T1 - Gamified Learning
T2 - 2nd International Conference on Cyber Resilience, ICCR 2024
AU - Tangri, Kiran
AU - Ibrahim, Amer
AU - Saeed, Nouf Majid Sultan Eid
AU - Abualkishik, Abedallah
AU - Alomoush, Reem Abd Elkareem
AU - Altarawneh, Abdallah M.A.
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - As the need for sustainable energy practices grows, creative educational techniques will be important in molding societal habits towards energy saving. This article investigates the relationship between video gaming activity and its possible influence on the promotion of sustainable energy conservation measures. Recognizing the importance of video games in shaping cognition and behavior, this study looks at the feasibility and efficacy of employing gaming processes as instructional tools to promote sustainable energy practices. The investigation includes an examination of existing educational approaches, the psychological influence of video games on learning, and the intersection of gaming and sustainable energy principles. This article investigates the possible consequences, constraints, and possibilities of leveraging video game behavior for instructional purposes in the realm of sustainable energy conservation using empirical research and case studies. The findings make a strong case for incorporating video game dynamics into educational programs, providing insights into the design and execution of effective game-based tactics to encourage sustainable energy saving measures.
AB - As the need for sustainable energy practices grows, creative educational techniques will be important in molding societal habits towards energy saving. This article investigates the relationship between video gaming activity and its possible influence on the promotion of sustainable energy conservation measures. Recognizing the importance of video games in shaping cognition and behavior, this study looks at the feasibility and efficacy of employing gaming processes as instructional tools to promote sustainable energy practices. The investigation includes an examination of existing educational approaches, the psychological influence of video games on learning, and the intersection of gaming and sustainable energy principles. This article investigates the possible consequences, constraints, and possibilities of leveraging video game behavior for instructional purposes in the realm of sustainable energy conservation using empirical research and case studies. The findings make a strong case for incorporating video game dynamics into educational programs, providing insights into the design and execution of effective game-based tactics to encourage sustainable energy saving measures.
UR - https://www.scopus.com/pages/publications/85195132937
UR - https://www.scopus.com/pages/publications/85195132937#tab=citedBy
U2 - 10.1109/ICCR61006.2024.10533110
DO - 10.1109/ICCR61006.2024.10533110
M3 - Conference contribution
AN - SCOPUS:85195132937
T3 - 2nd International Conference on Cyber Resilience, ICCR 2024
BT - 2nd International Conference on Cyber Resilience, ICCR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 26 February 2024 through 28 February 2024
ER -