Improving Serious Games to Tackle Childhood Obesity

Research output: Contribution to journalArticlepeer-review

12 Citations (Scopus)

Abstract

Childhood obesity has become a global public health issue. Today, there are opportunities to promote health through technological devices such as serious games. Despite the major advancement of this field of research, the use of serious games as a validated intervention in clinical practice requires further clarifications on some methodological aspects. In this perspective article, we report the pros and cons of existing serious games. Besides, we attempt to propose a new methodology of design of a serious game that could help to cope with childhood obesity. The proposed idea consists of a serious game in virtual reality based on enjoyment, movement, education, and executive functioning (EF) training. Longitudinal studies and solid research protocol would certainly ensure consistency and aid interpretation.

Original languageEnglish
Article number657289
JournalFrontiers in Psychology
Volume12
DOIs
Publication statusPublished - May 6 2021

Keywords

  • childhood obesity
  • executive functions
  • nutrition education
  • physical exercise
  • serious games

ASJC Scopus subject areas

  • General Psychology

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