Information and communication technologies integration in teaching: Use of a business game in a Supply Chain course

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This research shows the results of using a business game (BG) for a Supply Chain (SC) course over three semesters by female students. Utmost care was followed in designing the BG to abide to recent pedagogical trends. The course has both theory and developmental (laboratory) components. The objective from introducing the BG is to provide an integrated assessment tool covering both components and to enrich the student learning process through facilitation and mentoring. Thus, the purpose of this game is to expose students to the real business and the online trading environments. Students are expected to form groups, adopt business ideas in a SC setting (in coordination with other groups), and plan and implement the business (business case) and developmental (functional SC prototype) parts. In the business plan, groups are expected to strategically trade shares online using appropriate online tools to diversify their investment portfolios and to increase the overall SC surplus. The scope of the BG is intended to extend across the whole semester and hence, progressing both the theory and technical components of the groups' projects (report, presentation, demonstration) as the different SC topics are progressed and covered. The BG has proved useful in fulfilling its objective raising both theoretical and practical implications.

Original languageEnglish
Title of host publicationProceedings of the 3rd International Conference on e-Learning, ICEL 2008
EditorsDan Remenyi
PublisherAcademic Conferences Limited
Pages1-10
Number of pages10
ISBN (Electronic)9781906638047
Publication statusPublished - 2008
Event3rd International Conference on e-Learning, ICEL 2008 - Cape Town, South Africa
Duration: Jun 26 2008Jun 27 2008

Publication series

NameProceedings of the International Conference on e-Learning, ICEL
Volume2008-January
ISSN (Print)2048-8882
ISSN (Electronic)2048-8890

Other

Other3rd International Conference on e-Learning, ICEL 2008
Country/TerritorySouth Africa
CityCape Town
Period6/26/086/27/08

Keywords

  • Business game
  • Facilitation
  • Pedagogical trends
  • Technology
  • UAE tertiary students

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Education

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