TY - GEN
T1 - Modeling human decision behaviors for accurate prediction of project schedule duration
AU - Lazarova-Molnar, Sanja
AU - Mizouni, Rabeb
PY - 2010
Y1 - 2010
N2 - Simulation techniques have been widely applied in many disciplines to predict duration and cost of projects. However, as projects grew in size, they also grew in complexity making effective project planning a challenging task. Despite several attempts to achieve accurate predictions, simulation models in use are still considered to be oversimplified. They often fail to cope with uncertainty due to the complex modeling of the high number of interrelated factors. In this paper we propose a simulation model to cope with human resources uncertainty. We use the proxel-based simulation method to analyze and predict duration of project schedules exhibiting high uncertainty and typical human resources reallocation. The proxel-based simulation is an approximate simulation method that is proven to be more precise than discrete-event simulation. To model uncertainty, we introduce a new type of task, state-dependent (floating) task that supports and demonstrates a high degree of uncertainty in human resources allocation. In fact, it allows attributing different probability distributions to the same activity, depending on the team that may perform it. We use software development scheduling to illustrate our approach.
AB - Simulation techniques have been widely applied in many disciplines to predict duration and cost of projects. However, as projects grew in size, they also grew in complexity making effective project planning a challenging task. Despite several attempts to achieve accurate predictions, simulation models in use are still considered to be oversimplified. They often fail to cope with uncertainty due to the complex modeling of the high number of interrelated factors. In this paper we propose a simulation model to cope with human resources uncertainty. We use the proxel-based simulation method to analyze and predict duration of project schedules exhibiting high uncertainty and typical human resources reallocation. The proxel-based simulation is an approximate simulation method that is proven to be more precise than discrete-event simulation. To model uncertainty, we introduce a new type of task, state-dependent (floating) task that supports and demonstrates a high degree of uncertainty in human resources allocation. In fact, it allows attributing different probability distributions to the same activity, depending on the team that may perform it. We use software development scheduling to illustrate our approach.
KW - Project scheduling
KW - human resource allocation
KW - on-the-fly decisions
KW - simulation
KW - uncertainty
UR - http://www.scopus.com/inward/record.url?scp=78149330945&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78149330945&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-15723-3_12
DO - 10.1007/978-3-642-15723-3_12
M3 - Conference contribution
AN - SCOPUS:78149330945
SN - 364215722X
SN - 9783642157226
T3 - Lecture Notes in Business Information Processing
SP - 179
EP - 195
BT - Enterprise and Organizational Modeling and Simulation - 6th International Workshop, EOMAS 2010, Selected Papers
PB - Springer Verlag
ER -