TY - JOUR
T1 - Muscle activation behavior in a swimming exergame
T2 - Differences by experience and gaming velocity
AU - Soltani, Pooya
AU - Figueiredo, Pedro
AU - Fernandes, Ricardo J.
AU - Vilas-Boas, João Paulo
N1 - Publisher Copyright:
© 2017 Elsevier Inc.
PY - 2017/11/1
Y1 - 2017/11/1
N2 - The effects of playing intensity and prior exergame and sport experience on the activation patterns of upper limb muscles during a swimming exergame were investigated. Surface electromyography of Biceps Brachii, Triceps Brachii, Latissimus Dorsi, Upper Trapezius, and Erector Spinae of twenty participants was recorded, and the game play was divided into normal and fast. Mean muscle activation, normalized to maximum voluntary isometric contraction (MVIC), ranged from 4.9 to 95.2%MVIC and differed between normal and fast swimming for all techniques (p < 0.05), except for Latissimus Dorsi during backstroke. After normalizing the %MVIC to playing velocity, selective behaviors were observed between muscles which were sufficient for pragmatic game play. Moreover, prior exergame and real sport experience did not have any effect on the muscle activation changes between normal and fast swimming. These behaviors are likely to happen when players understand the game mechanics, even after a short exposure. Such evaluation might help in adjusting the physical demands of sport exergames, for safe and meaningful experiences.
AB - The effects of playing intensity and prior exergame and sport experience on the activation patterns of upper limb muscles during a swimming exergame were investigated. Surface electromyography of Biceps Brachii, Triceps Brachii, Latissimus Dorsi, Upper Trapezius, and Erector Spinae of twenty participants was recorded, and the game play was divided into normal and fast. Mean muscle activation, normalized to maximum voluntary isometric contraction (MVIC), ranged from 4.9 to 95.2%MVIC and differed between normal and fast swimming for all techniques (p < 0.05), except for Latissimus Dorsi during backstroke. After normalizing the %MVIC to playing velocity, selective behaviors were observed between muscles which were sufficient for pragmatic game play. Moreover, prior exergame and real sport experience did not have any effect on the muscle activation changes between normal and fast swimming. These behaviors are likely to happen when players understand the game mechanics, even after a short exposure. Such evaluation might help in adjusting the physical demands of sport exergames, for safe and meaningful experiences.
KW - Exergame
KW - Kinematics
KW - Surface electromyography
KW - Virtual swimming
UR - http://www.scopus.com/inward/record.url?scp=85028992345&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85028992345&partnerID=8YFLogxK
U2 - 10.1016/j.physbeh.2017.09.001
DO - 10.1016/j.physbeh.2017.09.001
M3 - Article
C2 - 28882467
AN - SCOPUS:85028992345
SN - 0031-9384
VL - 181
SP - 23
EP - 28
JO - Physiology and Behavior
JF - Physiology and Behavior
ER -