Personalized learning

Boumediene Belkhouche, Heba Ismail

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    6 Citations (Scopus)


    We address the personalized/customized learning claim made by proponents of game-based learning (GBL), that is, GBL supports effectively learning personalization. Even though popular and fascinating, this claim remains unfounded. Indeed, in the literature on games, mentions of the multiplicity of exploration paths are put forth as examples giving players (learners) opportunities to tailor their learning experiences. This implicit assumption fails to demonstrate any kind of relationship between learning customization and playing games for learning. We explore some of the dimensions of the problem, describe a proposed framework, and use an example to demonstrate our approach.

    Original languageEnglish
    Title of host publicationProceedings of 2016 IEEE Global Engineering Education Conference, EDUCON 2016
    Subtitle of host publication"Smart Education in Smart Cities"
    PublisherIEEE Computer Society
    Number of pages6
    ISBN (Electronic)9781467386333
    Publication statusPublished - May 19 2016
    Event2016 IEEE Global Engineering Education Conference, EDUCON 2016 - Abu Dhabi, United Arab Emirates
    Duration: Apr 10 2016Apr 13 2016

    Publication series

    NameIEEE Global Engineering Education Conference, EDUCON
    ISSN (Print)2165-9559
    ISSN (Electronic)2165-9567


    Other2016 IEEE Global Engineering Education Conference, EDUCON 2016
    Country/TerritoryUnited Arab Emirates
    CityAbu Dhabi


    • Arabic Language Learning
    • Cognetive Personalization
    • Game Based Learning
    • Personalized Learning

    ASJC Scopus subject areas

    • General Engineering
    • Information Systems and Management
    • Education


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