TY - GEN
T1 - Personalized learning
AU - Belkhouche, Boumediene
AU - Ismail, Heba
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/5/19
Y1 - 2016/5/19
N2 - We address the personalized/customized learning claim made by proponents of game-based learning (GBL), that is, GBL supports effectively learning personalization. Even though popular and fascinating, this claim remains unfounded. Indeed, in the literature on games, mentions of the multiplicity of exploration paths are put forth as examples giving players (learners) opportunities to tailor their learning experiences. This implicit assumption fails to demonstrate any kind of relationship between learning customization and playing games for learning. We explore some of the dimensions of the problem, describe a proposed framework, and use an example to demonstrate our approach.
AB - We address the personalized/customized learning claim made by proponents of game-based learning (GBL), that is, GBL supports effectively learning personalization. Even though popular and fascinating, this claim remains unfounded. Indeed, in the literature on games, mentions of the multiplicity of exploration paths are put forth as examples giving players (learners) opportunities to tailor their learning experiences. This implicit assumption fails to demonstrate any kind of relationship between learning customization and playing games for learning. We explore some of the dimensions of the problem, describe a proposed framework, and use an example to demonstrate our approach.
KW - Arabic Language Learning
KW - Cognetive Personalization
KW - Game Based Learning
KW - Personalized Learning
UR - http://www.scopus.com/inward/record.url?scp=84994592376&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84994592376&partnerID=8YFLogxK
U2 - 10.1109/EDUCON.2016.7474651
DO - 10.1109/EDUCON.2016.7474651
M3 - Conference contribution
AN - SCOPUS:84994592376
T3 - IEEE Global Engineering Education Conference, EDUCON
SP - 848
EP - 853
BT - Proceedings of 2016 IEEE Global Engineering Education Conference, EDUCON 2016
PB - IEEE Computer Society
T2 - 2016 IEEE Global Engineering Education Conference, EDUCON 2016
Y2 - 10 April 2016 through 13 April 2016
ER -