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Playability Design Patterns: An Approach to Facilitate the Design of Educational Video Games

  • Amer Ibrahim
  • , Francisco Luis Gutiérrez Vela
  • , Natalia Padilla Zea
  • , José Luis González Sánchez

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Learning through play is currently an effective and attractive educational strategy. Recently, many educational video games have failed because methods of analysis have not been used to discuss playability level in a structured way. Ensuring a good player experience characterized by playability requires cooperation and collaboration between game designers and educators. To this end, the authors have proposed a new set of patterns to support educational video game design and analysis. These patterns aim to facilitate the development of educational video games, summarize the essential information and requirements needed to understand a particular problem and the proposed solution, and present the interrelationships between educational video game components and playability attributes.

Original languageEnglish
Title of host publicationStudent Usability in Educational Software and Games
Subtitle of host publicationImproving Experiences
PublisherIGI Global
Pages118-137
Number of pages20
ISBN (Electronic)9781466619883
ISBN (Print)9781466619876
DOIs
Publication statusPublished - Jan 1 2013
Externally publishedYes

ASJC Scopus subject areas

  • General Computer Science
  • General Social Sciences

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