Safe: Cryptographic Algorithms and Security Principles Gamification

Latifa Al Kaabi, Wadha Al Ketbi, Aysha Al Khoori, Maitha Al Shamsi, Saed Alrabaee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


The COVID-19 pandemic has caused dramatic changes in our daily lives. Cyber-attacks have been increasing because of the shift from on-site to online studying and working. Many users have been victims of those attacks without knowing or did not know how to respond to them. Today, there are many cyber-security awareness initiatives; however, they do not seem impactful as victims increase. Unfortunately, these initiatives use traditional education methodology that is considered insufficient nowadays due to the significant growth in technology. Digital native students who came to the world having technology all around them find learning strategies unattractive and disengaging. Hence, staying connected with technology development and changing learning methodologies accordingly is essential. This paper gives an overview of the solution being developed. A cyber-security educational game that includes 11 levels, each level goes over a certain topic, in which players will not be able to pass the level unless they have a certain score of competence in the designated topic. Our project aims to provide a gamified interactive learning experience that educates, develops, enhances creativity and decision-making skills in the field of Information Security.

Original languageEnglish
Title of host publicationProceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2022
EditorsMohammed Jemni, Ilhem Kallel, Abdeljalil Akkari
PublisherIEEE Computer Society
Number of pages10
ISBN (Electronic)9781665444347
Publication statusPublished - 2022
Event13th IEEE Global Engineering Education Conference, EDUCON 2022 - Tunis, Tunisia
Duration: Mar 28 2022Mar 31 2022

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567


Conference13th IEEE Global Engineering Education Conference, EDUCON 2022


  • cryptography
  • gamification
  • security attacks

ASJC Scopus subject areas

  • Information Systems and Management
  • Education
  • General Engineering


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