TY - GEN
T1 - Social Robot Persuasiveness based on Gaze and Proximity
AU - Mubin, Omar
AU - Neupane, Subhash
AU - Kharub, Isha
AU - Lwin, Michael
AU - Alnajjar, Fady
AU - Khan, Aila
AU - Zou, Zhao
N1 - Publisher Copyright:
©2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Social Robots have widely infiltrated the retail and public space. Mainly, social robots are being utilized across a wide range of scenarios to influence decision making, disseminate information, and act as a signage mechanism, under the umbrella of Persuasive Robots or Persuasive Technology. While there have been several studies in the afore-mentioned area, the effect of nonverbal behaviour on persuasive abilities is generally unexplored. Therefore, in this research, we report whether two key non-verbal attributes, namely proximity and gaze, can elicit persuasively, compliance, and specific personality appeals in a retail scenario. For this, we conducted a 2 (eye gaze) x 2 (proximity) between-subjects experiment where participants viewed a video-based scenario of the Nao robot. Our initial results reveal that the condition of High Proximity and presence of Gaze was less preferred. Perceived compliance and persuasion were significantly correlated with knowledge, responsiveness, and trustworthiness. In conclusion, we discuss how the design of a robot could make it more convincing as a marketing or promotional sales agent.
AB - Social Robots have widely infiltrated the retail and public space. Mainly, social robots are being utilized across a wide range of scenarios to influence decision making, disseminate information, and act as a signage mechanism, under the umbrella of Persuasive Robots or Persuasive Technology. While there have been several studies in the afore-mentioned area, the effect of nonverbal behaviour on persuasive abilities is generally unexplored. Therefore, in this research, we report whether two key non-verbal attributes, namely proximity and gaze, can elicit persuasively, compliance, and specific personality appeals in a retail scenario. For this, we conducted a 2 (eye gaze) x 2 (proximity) between-subjects experiment where participants viewed a video-based scenario of the Nao robot. Our initial results reveal that the condition of High Proximity and presence of Gaze was less preferred. Perceived compliance and persuasion were significantly correlated with knowledge, responsiveness, and trustworthiness. In conclusion, we discuss how the design of a robot could make it more convincing as a marketing or promotional sales agent.
KW - Gaze
KW - Persuasion
KW - Proximity
KW - Retail
KW - Social Robots
UR - https://www.scopus.com/pages/publications/105015445162
UR - https://www.scopus.com/pages/publications/105015445162#tab=citedBy
U2 - 10.1109/ABC64332.2025.11118547
DO - 10.1109/ABC64332.2025.11118547
M3 - Conference contribution
AN - SCOPUS:105015445162
T3 - 2025 International Conference on Activity and Behavior Computing, ABC 2025
BT - 2025 International Conference on Activity and Behavior Computing, ABC 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 International Conference on Activity and Behavior Computing, ABC 2025
Y2 - 21 April 2025 through 25 April 2025
ER -