Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification

Yanan Wang, Shengcai Liao, Ling Shao

Research output: Chapter in Book/Report/Conference proceedingConference contribution

84 Citations (Scopus)

Abstract

Person re-identification has seen significant advancement in recent years. However, the ability of learned models to generalize to unknown target domains still remains limited. One possible reason for this is the lack of large-scale and diverse source training data, since manually labeling such a dataset is very expensive and privacy sensitive. To address this, we propose to automatically synthesize a large-scale person re-identification dataset following a set-up similar to real surveillance but with virtual environments, and then use the synthesized person images to train a generalizable person re-identification model. Specifically, we design a method to generate a large number of random UV texture maps and use them to create different 3D clothing models. Then, an automatic code is developed to randomly generate various different 3D characters with diverse clothes, races and attributes. Next, we simulate a number of different virtual environments using Unity3D, with customized camera networks similar to real surveillance systems, and import multiple 3D characters at the same time, with various movements and interactions along different paths through the camera networks. As a result, we obtain a virtual dataset, called RandPerson, with 1,801,816 person images of 8,000 identities. By training person re-identification models on these synthesized person images, we demonstrate, for the first time, that models trained on virtual data can generalize well to unseen target images, surpassing the models trained on various real-world datasets, including CUHK03, Market-1501, DukeMTMC-reID, and almost MSMT17. The RandPerson dataset is available at https://github.com/VideoObjectSearch/RandPerson.

Original languageEnglish
Title of host publicationMM 2020 - Proceedings of the 28th ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages3422-3430
Number of pages9
ISBN (Electronic)9781450379885
DOIs
Publication statusPublished - Oct 12 2020
Externally publishedYes
Event28th ACM International Conference on Multimedia, MM 2020 - Virtual, Online, United States
Duration: Oct 12 2020Oct 16 2020

Publication series

NameMM 2020 - Proceedings of the 28th ACM International Conference on Multimedia

Conference

Conference28th ACM International Conference on Multimedia, MM 2020
Country/TerritoryUnited States
CityVirtual, Online
Period10/12/2010/16/20

Keywords

  • person re-identification
  • synthesized dataset
  • unity3d

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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