Technology Enhanced Learning Through Learning Management System and Virtual Reality Googles: A Critical Review

Ahmed Al Mansoori, Sana Ali, Saadia Anwar Pasha, Mahmoud Alghizzawi, Mokthar Elareshi, Ab dulkrim Ziani, Hatem Alsridi

Research output: Chapter in Book/Report/Conference proceedingChapter

35 Citations (Scopus)

Abstract

Learning Management System (LMS) is not a new concept, yet it has gained much more focus during the fast technological advancement. Especially the development of virtual reality (VR) and augmented reality (AR), students enhance their educational experiences in LMS. This article also highlights and addresses the LMS facilitated by the further integration of VR, specifically Goggles, that provide a 3D and 4D classroom environment. The researchers adopted an applied descriptive approach to review and discuss the relevant phenomenon. From the epistemological perspective, a current chapter is a pragmatic approach leading researchers to realistic conclusions. Thus, it is found that incorporating VR Goggles in eLearning positively influences the students’ expectations to improve learning experiences. Consequently, they feel motivated, leading to the wider acceptance of the LMS. This article further concludes that VR Goggles in the LMS lead the students to visualize their creativity, attain emphatic experiences, and enjoy arenas offering visualization of abstract concepts, leading to even positive impacts on their critical thinking abilities and boosting their morale in a ritual learning environment. Further, the study limitations are discussed accordingly.

Original languageEnglish
Title of host publicationStudies in Systems, Decision and Control
PublisherSpringer Science and Business Media Deutschland GmbH
Pages557-564
Number of pages8
DOIs
Publication statusPublished - 2023

Publication series

NameStudies in Systems, Decision and Control
Volume470
ISSN (Print)2198-4182
ISSN (Electronic)2198-4190

Keywords

  • Communication
  • Education
  • Expectation confirmation
  • LMS
  • Motivation
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Control and Systems Engineering
  • Automotive Engineering
  • Social Sciences (miscellaneous)
  • Economics, Econometrics and Finance (miscellaneous)
  • Control and Optimization
  • Decision Sciences (miscellaneous)

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