Abstract
Aim: Computers, video games and technological devices are part of young people's everyday lives. However, their use in first-episode psychosis (FEP) treatment is rare. The purpose of this study was to better understand the access and use of technology among individuals with FEP, including gaming activities, to inform future development of technology-enabled therapeutic applications. Methods: Self-administered survey on use of technological tools in 71 FEP individuals. Results: PCs/laptops were used by all participants; cellphones/smartphones by 92%, consoles by 83% (mainly male and younger participants). Women texted and used social networks more frequently; men played games (mainly action) more often. The younger individuals reported playing games frequently (32% daily) with less use of the Web and social networks (favourite: Facebook). Conclusions: These data will be useful for developing Web-based psychoeducation tools and cognitive remediation video games for youth with FEP.
Original language | English |
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Pages (from-to) | 72-76 |
Number of pages | 5 |
Journal | Early Intervention in Psychiatry |
Volume | 11 |
Issue number | 1 |
DOIs | |
Publication status | Published - Feb 1 2017 |
Externally published | Yes |
Keywords
- Web-based
- eMental health
- first-episode psychosis
- psychosocial intervention
- serious video game
ASJC Scopus subject areas
- Phychiatric Mental Health
- Psychiatry and Mental health
- Biological Psychiatry