UNDERSTANDING THE COLLECTIVE IMPACT OF SOFTWARE PROFESSIONAL’S SELF EFFICACY, PLAYFULNESS AND CREATIVE SELF EFFICACY ON INFORMATION SYSTEMS QUALITY

Paul Ambrose, Ananth Chiravuri

Research output: Contribution to conferencePaperpeer-review

Abstract

In this paper, we explore the relationship between three cognitive constructs, self-efficacy, playfulness and creative self-efficacy, and their collective impact on Information Systems Quality. We argue that successful information systems development requires creative problem solving skills, and that higher levels of creative problem solving skills are required during a climate of downsizing. Self-Efficacy, playfulness and creative self-efficacy are presented as three key constructs that induce creative problem solving. A research model to support our argument is constructed synthesizing relevant literature from socio-cognitive theory, downsizing and total quality management research streams. A proposed methodology to test the research model and the research implications are also presented.

Original languageEnglish
Pages1495
Number of pages1
Publication statusPublished - 2003
Externally publishedYes
Event9th Americas Conference on Information Systems, AMCIS 2003 - Tampa, United States
Duration: Aug 4 2003Aug 6 2003

Conference

Conference9th Americas Conference on Information Systems, AMCIS 2003
Country/TerritoryUnited States
CityTampa
Period8/4/038/6/03

Keywords

  • Creative self-efficacy
  • downsizing
  • information systems quality
  • playfulness
  • self-efficacy

ASJC Scopus subject areas

  • Library and Information Sciences
  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems

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