TY - GEN
T1 - Uninstall, Noob! Views on Rampant Toxicity in Online Gaming
AU - Saleous, Heba
AU - Gergely, Marton
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Video games have become a big part of the digital world, evolving from mere sources of entertainment to entire career paths. Combined with improved device accessibility and implemented network-based features, gamers all around the world can play together any time they want. While the increased social aspects of video games mean that players can make new friends wherever they are in the world, some gamers take advantage of anonymity to harass others for various reasons. As the number of gamers grows over the years, so does the number of toxic behaviors found in online video games. In this research, a survey is conducted on the United Arab Emirates University (UAEU) community to collect their experiences with toxicity and harassment in online video games, as well as player reporting systems. The results show that racism, sexism, and extreme slurs are encountered the most and that current reporting systems are ineffective in the battle to curb toxicity.
AB - Video games have become a big part of the digital world, evolving from mere sources of entertainment to entire career paths. Combined with improved device accessibility and implemented network-based features, gamers all around the world can play together any time they want. While the increased social aspects of video games mean that players can make new friends wherever they are in the world, some gamers take advantage of anonymity to harass others for various reasons. As the number of gamers grows over the years, so does the number of toxic behaviors found in online video games. In this research, a survey is conducted on the United Arab Emirates University (UAEU) community to collect their experiences with toxicity and harassment in online video games, as well as player reporting systems. The results show that racism, sexism, and extreme slurs are encountered the most and that current reporting systems are ineffective in the battle to curb toxicity.
KW - Video games
KW - cyberbullying
KW - harassment
KW - negativity
KW - survey
UR - https://www.scopus.com/pages/publications/85182589542
UR - https://www.scopus.com/pages/publications/85182589542#tab=citedBy
U2 - 10.1109/DASC/PiCom/CBDCom/Cy59711.2023.10361444
DO - 10.1109/DASC/PiCom/CBDCom/Cy59711.2023.10361444
M3 - Conference contribution
AN - SCOPUS:85182589542
T3 - 2023 IEEE International Conference on Dependable, Autonomic and Secure Computing, International Conference on Pervasive Intelligence and Computing, International Conference on Cloud and Big Data Computing, International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2023
SP - 183
EP - 190
BT - 2023 IEEE International Conference on Dependable, Autonomic and Secure Computing, International Conference on Pervasive Intelligence and Computing, International Conference on Cloud and Big Data Computing, International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE International Conference on Dependable, Autonomic and Secure Computing, 2023 International Conference on Pervasive Intelligence and Computing, 2023 International Conference on Cloud and Big Data Computing, 2023 International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2023
Y2 - 14 November 2023 through 17 November 2023
ER -