TY - GEN
T1 - Usability Evaluation of Kids' Learning Apps
AU - Ibrahim, Amer
AU - Al-Rajab, Murad
AU - Hamid, Khalid
AU - Aqeel, Muhamamd
AU - Muneer, Salman
AU - Parveen, Mehvish
AU - Saleem, Maryam
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - The main objective of learning applications is to use modern electronic technologies to impart knowledge, communicate knowledge, and Direct learning models with their learning activities in a timely and effective manner. The preponderance of the apps were designed to up-skill the kids in the fundamentals of letters and numbers. Generally, they were grounded and practice skills in nature, based on a lack of abilities in critical thinking, favoring parrot-fashion skills, and contributing to a deep conceptual comprehension of more specific concepts are unable. By using appropriate evaluation methodologies, the purposed study observes essential characteristics and aspects that affect the usability of interfaces. An evaluation of the app's features will figure out to ensure user contentment. When a kid interacts with a learning interface, the ease of use provided by the interface is validated. Because a large number of the apps were designed to train kids' fundamentals of alphabetic and numeric. The focus of this research is to see whether self-proclaimed learning apps for kids are built according to developmentally appropriate standards to help kids in formal and informal learning settings develop socially, emotionally, and academically.
AB - The main objective of learning applications is to use modern electronic technologies to impart knowledge, communicate knowledge, and Direct learning models with their learning activities in a timely and effective manner. The preponderance of the apps were designed to up-skill the kids in the fundamentals of letters and numbers. Generally, they were grounded and practice skills in nature, based on a lack of abilities in critical thinking, favoring parrot-fashion skills, and contributing to a deep conceptual comprehension of more specific concepts are unable. By using appropriate evaluation methodologies, the purposed study observes essential characteristics and aspects that affect the usability of interfaces. An evaluation of the app's features will figure out to ensure user contentment. When a kid interacts with a learning interface, the ease of use provided by the interface is validated. Because a large number of the apps were designed to train kids' fundamentals of alphabetic and numeric. The focus of this research is to see whether self-proclaimed learning apps for kids are built according to developmentally appropriate standards to help kids in formal and informal learning settings develop socially, emotionally, and academically.
KW - Kids Learning Application
KW - Usability Evaluation
UR - http://www.scopus.com/inward/record.url?scp=85160759283&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85160759283&partnerID=8YFLogxK
U2 - 10.1109/ICBATS57792.2023.10111473
DO - 10.1109/ICBATS57792.2023.10111473
M3 - Conference contribution
AN - SCOPUS:85160759283
T3 - 2nd International Conference on Business Analytics for Technology and Security, ICBATS 2023
BT - 2nd International Conference on Business Analytics for Technology and Security, ICBATS 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2nd International Conference on Business Analytics for Technology and Security, ICBATS 2023
Y2 - 7 March 2023 through 8 March 2023
ER -