TY - JOUR
T1 - Using a virtual serious game (Deusto-e-motion1.0) to assess the theory of mind in primary school children
T2 - Observational descriptive study
AU - Lázaro, Esther
AU - Amayra, Imanol
AU - López-Paz, Juan Francisco
AU - Martínez, Oscar
AU - Alvarez, Manuel Pérez
AU - Berrocoso, Sarah
AU - Al-Rashaida, Mohammad
AU - García, Maitane
AU - Luna, Paula
AU - Pérez-Núñez, Paula
AU - Rodriguez, Alicia Aurora
AU - Fernández, Paula
AU - Fernández, Pamela Parada
AU - Oliva-Macías, Mireia
N1 - Publisher Copyright:
© 2000 JMIR Publications. All Rights Reserved.
PY - 2020/4
Y1 - 2020/4
N2 - Background: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. Objective: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for the evaluation of emotional facial expression recognition and social skills, both of which are components of the theory of mind. Methods: A total of 1236 children took part in the study. The children were classified by age (8-12 years old), gender (males=639, females=597), and educational level (between the third and sixth years of Primary Education). A total of 10 schools from the Basque Country and 20 trained evaluators participated in this study. Results: Differences were found in Deusto-e-motion1.0 scores between groups of children depending on age and gender. Moreover, there was a moderately significant correlation between the emotional recognition scores of Deusto-e-motion1.0 and those of the Feel facial recognition test. Conclusions: Deusto-e-motion1.0 shows concurrent validity with instruments that assess emotional recognition. Results support the adequacy of Deusto-e-motion1.0 in assessing components of the theory of mind in children.
AB - Background: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. Objective: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for the evaluation of emotional facial expression recognition and social skills, both of which are components of the theory of mind. Methods: A total of 1236 children took part in the study. The children were classified by age (8-12 years old), gender (males=639, females=597), and educational level (between the third and sixth years of Primary Education). A total of 10 schools from the Basque Country and 20 trained evaluators participated in this study. Results: Differences were found in Deusto-e-motion1.0 scores between groups of children depending on age and gender. Moreover, there was a moderately significant correlation between the emotional recognition scores of Deusto-e-motion1.0 and those of the Feel facial recognition test. Conclusions: Deusto-e-motion1.0 shows concurrent validity with instruments that assess emotional recognition. Results support the adequacy of Deusto-e-motion1.0 in assessing components of the theory of mind in children.
KW - Children
KW - Facial emotion recognition
KW - Serious game
KW - Theory of mind
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U2 - 10.2196/12971
DO - 10.2196/12971
M3 - Article
AN - SCOPUS:85097507093
SN - 2291-9279
VL - 8
JO - JMIR Serious Games
JF - JMIR Serious Games
IS - 2
M1 - e12971
ER -