TY - GEN
T1 - Virtual theater network
T2 - 12th International Conference on Distributed Multimedia Systems, DMS 2006
AU - Okuda, Masaru
AU - Znati, Taieb
N1 - Publisher Copyright:
© 2006 by Knowledge Systems Institute Graduate School. All rights reserved.
PY - 2006
Y1 - 2006
N2 - This research paper addresses three technical challenges associated with the design of a large-scale, peer-to-peer, high-volume, streaming video distribution network: 1) contributions from peers with limited transmit bandwidth capacity, 2) advertisement and discovery of time-bounded video frame availability, and 3) design of P2P community structure that enables above functionalities. To address above issues, we propose a video distribution model based on a hybrid architecture between clientserver and peer-to-peer computing. In this model, a video is divided into a series of small segments. It employs a scheduling scheme through which users with excess bandwidth and buffer space may retrieve video segments from multiple sources at or below the nominal streaming rate. The model also employs an advertisement and discovery scheme through which users can share their complete sequence of time-varying video segment availability information in one advertisement and one query. The simulation study shows that the proposed model greatly alleviates the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution model.
AB - This research paper addresses three technical challenges associated with the design of a large-scale, peer-to-peer, high-volume, streaming video distribution network: 1) contributions from peers with limited transmit bandwidth capacity, 2) advertisement and discovery of time-bounded video frame availability, and 3) design of P2P community structure that enables above functionalities. To address above issues, we propose a video distribution model based on a hybrid architecture between clientserver and peer-to-peer computing. In this model, a video is divided into a series of small segments. It employs a scheduling scheme through which users with excess bandwidth and buffer space may retrieve video segments from multiple sources at or below the nominal streaming rate. The model also employs an advertisement and discovery scheme through which users can share their complete sequence of time-varying video segment availability information in one advertisement and one query. The simulation study shows that the proposed model greatly alleviates the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution model.
UR - http://www.scopus.com/inward/record.url?scp=84923902252&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84923902252&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84923902252
T3 - Proceedings: DMS 2006 - 12th International Conference on Distributed Multimedia Systems
SP - 108
EP - 115
BT - Proceedings
PB - Knowledge Systems Institute Graduate School
Y2 - 30 August 2006 through 1 September 2006
ER -